[ making ]
In 2004, artist and programmer Casey Reas took LeWitt's ideas into software.
For a project called {Software} Structures, Reas recreated three of LeWitt's wall drawings as computer programs and then began writing his own instructions in ordinary English before turning them into code.
In LeWitt's Wall Drawing #358, the person making the drawing decides the direction and placement of a series of curved lines.
When Reas rebuilt it as software, he made the computer choose those arrangements at random.
He noticed that this "removes the decision process from the draftsperson and relies on random selection".
What had been a human decision had become a rule in the program.
Generative AI complicates this again.
A person can write an instruction and receive an image or piece of text without being able to inspect every step that produced it. The use of copyrighted material to train these systems is also still contested.
LeWitt's draftspeople could read the instructions they were following.
Reas could inspect and change his program. With generative AI, the user can see the instruction they wrote and the result, while much of what happens remains out of view.
You can borrow LeWitt's method without using software.
Take something you have been meaning to make and choose one rule before you begin. If you are taking photographs, you might keep the camera at the same height each time.
Follow the rule for one attempt and see what it changes about the work.