[ thirty-three ]


[ recap ]

Last week we looked at Ivan Illich’s Tools for Conviviality, Richard Hamming on Creativity and Brian Eno’s Oblique Strategies.

[ thoughts ]

Last week ended on the Whole Earth Catalog, Stewart Brand's 1968 version of "access to tools," now fully searchable at searchwhole.earth.

Stewart Brand is hard to summarise, so I'll borrow the line the directors of his documentary, We Are As Gods used: He is a finder and a founder. He finds tools, people, and ideas, and blends them together.

In 1968, that was the Whole Earth Catalog, an index of things a person might use to become self-reliant, each one reviewed by someone who had used it, with the price, the supplier, and a signed opinion on whether it was worth your money.

Readers sent in their own finds and argued with the verdicts in the next issue. The motto was “access to tools.” What it built was a scene, a way for a scattered community of makers to find each other in print, before the network existed to do it for them.

In 1996, Brand did it again. With inventor Danny Hillis and musician Brian Eno, he co-founded the Long Now Foundation, an institution built to encourage thinking across ten thousand years.

Its central project is Hillis’s idea: a clock designed to run for those ten thousand years. Hillis conceived and engineered it, Eno named it the Clock of the Long Now and designed its chimes, and Brand built the institution to carry it.

None of this was Brand being the genius in the room. He built the room and helped make the conditions other people’s work came out of, then got out of the way.

The story being sold right now is the opposite.

Stanford is running a course this term called CS153: Frontier Systems with its lectures uploaded on YouTube. Its tagline is the one-person frontier lab. One person with the right tools can now produce what once required an organisation. You no longer need the scene, the collaborators, the argument, because the model gives one person the output of many.

Brand spent his life demonstrating that work worth making comes from the ecology.

[ creativity ]

Brian Eno has a word for the thing Brand kept building: Scenius.

Eno coined it from "scene" and "genius." His definition: the intelligence and intuition of a whole cultural scene, the communal form of the concept of genius. It came from looking honestly at art history.

Like every art student, Eno was taught that culture is made by a few great figures. When he looked closely, that was not what he found. He found flourishing scenes filled with artists, collectors, curators, thinkers, people copying and stealing and feeding each other ideas, and out of that ecology, great work was made.

The writer Austin Kleon puts it simply: genius is an egosystem, scenius is an ecosystem.

Eno noticed he was living in his own scenius. He, Hillis and Brand have spent thirty years building the Long Now together, each contributing the thing he was best at, the clock, its name and chimes, the institution to hold them. When the documentary about Brand came out, it was Eno who scored it. That is what a scene looks like from the inside: not one genius and his collaborators, but people who keep making each other’s work possible.

This is the thing artificial intelligence cannot give you. A scene gives you other minds, with their own specific taste, pushing against yours in real time. A model gives you the average of every mind it was trained on, which is the opposite of a scene. It returns the mean. A scenius runs on difference, on the friction of particular people who are not you. You cannot download that. You have to be in a room with it, or build the room yourself, the way Brand did.

[ making ]

Brand wrote a book in 1994 called How Buildings Learn, and its argument is scenius turned into architecture.

A building, Brand says, is not a finished object. It is something that adapts and learns through use, across layers that change at different speeds. The fast layers, the furniture and the fittings, change with the people inside. The slow layers, the structure and the site, barely move. "Fast learns, slow remembers." A good building lets the fast layers shift without fighting the slow ones, so the people who live in it can keep changing it to fit what they actually do.

He sorts buildings by how they adapt. Low Road buildings are cheap, rough, and unprecious, the kind people change without asking permission. No Road buildings are the opposite, designed to be photographed rather than used, frozen by an architect's vision until they cannot change at all.

His prime example of the Low Road is Building 20 at MIT, a cheap plywood shed thrown up during the war and meant to be temporary. It lasted fifty years, mostly because it was ugly and nobody was precious about it. People drilled through walls, ran cables anywhere, knocked rooms together. Claude Shannon worked out information theory there. Noam Chomsky reshaped linguistics down the hall. The acoustic research that became Bose started in the same building.

Its adaptability made it one of the most productive scenes of the century.

The same is true of a creative practice. Most people build theirs the No Road way without meaning to. They settle on the right software, the right desk, the right routine, and then freeze it, because changing it feels like backsliding. The setup gets optimised for how it looks, a clean system, rather than how it works when the job changes.

So look at your own setup and find the wall you have stopped letting yourself move. The format you keep because you have always kept it. The tool you defend out of habit. Pick one, and change it this week, before you have a good reason to. See what the practice does when it is allowed to learn.

[ sign off ]

I have been rebuilding creativity.sh this week, keeping it deliberately Low Road.

A newsletter is a strange kind of scene, one writer and an audience who never meet.

The work is better for you being on the other end of it, so thank you for being part of the room.

Next week, more from the ecology.

Thanks for reading.

See you next Sunday, anonymous reader behind the screen.

Artificial Milieu

creativity in the age of artificial intelligence

Read more from Artificial Milieu
week [ thirty-eight ], creativity in the age of artificial intelligence.

[ recap ] Last week we looked at originality: Gutenberg's press, James Webb Young on ideas and Massimo Vignelli's pencil. [ thoughts ] In a new city you notice everything: the way doors open, how people queue, what coffee costs, which way to look before crossing. It's not automatic yet, so you notice all of it. Then it fades. Give it a few months and the new street is just the way to the station, the thing you walk through on the phone. I've had that feeling living in three continents, and it...

week [ thirty-seven ], creativity in the age of artificial intelligence.

[ recap ] Last week we looked at Keith Haring's questions about who runs the machine and Milieu, a free record-keeping tool. [ thoughts ] Everyone can suddenly make anything, which has a lot of people wondering whether originality is finished too. But originality was never quite what we think. Almost nothing we call original was made from nothing. The proof is the invention that made the modern world: the printing press. Johannes Gutenberg took the screw press that Rhineland farmers used for...

week [ thirty-six ], creativity in the age of artificial intelligence.

[ recap ] Last week we looked at John Cage's 4'33", Ursula K. Le Guin's Carrier Bag Theory, and Graham Wallas' creative process. [ thoughts ] Keith Haring had just turned twenty when he arrived in New York in 1978. He bussed tables at Danceteria at night and studied semiotics by day at the School of Visual Arts, a year or two from the subway drawings. And he kept journals from his teens until he died. Semiotics is the study of how signs come to mean things and who gets to decide what. It was...