[ creativity ]
More than twenty years later, architect Cedric Price and John Frazer carried a similar idea into Generator, an unbuilt project for the White Oak Plantation on the Georgia–Florida border.
Price imagined a kit of 150 recombinable cubes that visitors could rearrange. Frazer proposed fitting the pieces with sensors and using a program to track their positions.
He also gave the system a way to interfere. If Generator went unchanged for long enough, the computer would begin suggesting arrangements nobody requested.
John Frazer called this the "boredom program", and explained the principle to Price by saying: "If you kick a system, the very least that you would expect it to do is kick you back."
A tool can respond without changing much about what we do next. Musicolour and Generator were designed so the response could alter the conditions of the next move.
The same idea has resurfaced this month in a different field. A September editorial in Nature Machine Intelligence describes new work using cybernetics, alongside other approaches, to develop artificial systems that can adapt.
Much of our work with machines is still turn-taking: we ask, receive something, judge it and ask again.
Pask would ask what the response changes in us?